Ucabanga ukuthi imidlalo yevidiyo ingaba ithuluzi elisha lokuthola izifo ezifana ne-Alzheimer's ? Lo mbono, ongase ubonakale untsha, usuvele uhlolwa ngempumelelo yimisebenzi ehlukahlukene yocwaningo emhlabeni jikelele. I -Pfizer Inc. , inkampani enkulu yezokwelapha, ngokubambisana nochwepheshe bemidlalo yevidiyo, ihola ucwaningo olunenhloso yokuhlaziya ukuthi imidlalo yevidiyo ingawubona yini umehluko wokuqonda kubantu abadala abanempilo abasengozini yokuthola i-dementia.
Imidlalo yevidiyo njengethuluzi lomtholampilo
Ochwepheshe bayavuma ukuthi le midlalo ayinakuba usizo kuphela ekuboneni izimpawu zokuqala ze-Alzheimer's , kodwa futhi nasekuqapheni ukuqhubeka kwayo kanye nokulinganisa ukusebenza kahle kokwelashwa. Le ndlela imele ushintsho olukhulu endleleni izifo eziwohloka kwemizwa ezitholakala futhi zilashwe ngayo, kusetshenziswa ubuchwepheshe obufinyelelekayo nobuhehayo.
Isici esibalulekile ekuthuthukisweni kwesifo i-Alzheimer's ukuqongelela kweprotheyini ye-amyloid ebuchosheni, okwandisa ingozi yokuthola lesi sifo. Ngenxa yalokhu engqondweni, kuklanywe ucwaningo lokuhlola amakhono okuqonda abantu abayi-100 abanempilo abazinikele, abahlukaniswe ngamaqembu alabo abanaso nalabo abangenaso. Abahlanganyeli bazodlala umdlalo wevidiyo othi "Project: EVO" kumadivayisi eselula afana nama-iPhone nama-iPad inyanga eyodwa.

Iyini i-“Project: EVO”?
Umdlalo wevidiyo othi “Project: EVO” wenzelwe ngqo ukukala nokuthuthukisa ukuhlela, ukwenza izinqumo, kanye namakhono okunaka . Uhilela ukulawula imoto emzileni ngenkathi uvula izimpawu zomgwaqo. Umklamo wawo uhlose ukuhlola ikhono labadlali lokubhekana nokuphazamiseka kanye nokuphazamiseka . Ukuntuleka kwala makhono kuyisibonakaliso sokuqala hhayi nje sesifo i-Alzheimer kodwa futhi nezinye izifo eziwohlozayo , njengokucindezeleka, i-ADHD, kanye ne-autism.
Ngokusho kukaMichael Ehlers, iphini likamongameli kanye nesikhulu sesayensi esikhulu se-Pfizer's Neuroscience Unit, lokhu " kuyintuthuko ebalulekile ocwaningweni lwe-Alzheimer's , njengoba kuvumela ukuqapha kwengqondo kweziguli ezivivinyweni zemitholampilo." Lokhu kubambisana kuphawula okokuqala inkampani yemithi ihlole imidlalo yevidiyo njengethuluzi lomtholampilo lokuhlonza izimpawu zokuqala zezifo eziwohlokayo zemizwa.
Amanye amaphrojekthi amasha emidlalweni yevidiyo kanye ne-Alzheimer's
Kulesi sigaba, akuyona nje "iProject: EVO" ebonise amandla. Kunezinye intuthuko ezithembisayo ngokulinganayo :
- I-Panoramix: Idalwe abacwaningi e-AtlanTTic Center for Telecommunications Technologies, le geyimu yevidiyo iyakwazi ukubona izimpawu ezifihliwe zokukhubazeka kwengqondo emizuzwini engama-40 nje. Idizayini yayo ihlanganisa izivivinyo zezindawo ezihlukene zenkumbulo futhi isebenzisa ubuhlakani bokwenziwa ukuze ihlaziye idatha futhi ithole izimpawu eziyisixwayiso ezingaba khona ngaphambi kokuba kuvele izimpawu ezisobala.
- I-Sea Hero Quest: Lo mdlalo uzibeke njengomunye wezifundo ezinkulu kakhulu zokuwohloka komqondo emlandweni. Umgomo wayo ukukhomba amaphethini okuzulazula kwendawo, indawo ebalulekile yokuthola izigaba zokuqala ze-Alzheimer's. Idatha eqoqwe kubadlali abangaphezu kwezigidi ezi-4 isungule ibhentshimakhi yomhlaba wonke yokuthi abantu bazulazula kanjani, okungase kubonise izinguquko ezicashile ezihlobene nokuncipha kwengqondo.
Ngaphezu kwalokho, abacwaningi emazweni amaningana bahlola ukuthi ukugcina ubuchopho busebenza ngemidlalo yevidiyo kungaba kanjani indlela yokuhlola kuphela, kodwa futhi nokuvimbela ukwehla kwengqondo, njengoba nje ukuvivinya umzimba kusiza ukugcina impilo iyonke.
Imidlalo yevidiyo idlula kanjani izindlela zendabuko?
Ukuhlolwa kwengqondo okuvamile kunemikhawulo. Isibonelo, ukuhlolwa kwengqondo kwengqondo akukwazi ukuphindaphindiwe njalo ngenxa yomphumela wokufunda, lapho ababambiqhaza bekhumbula khona ukuthi bangazixazulula kanjani izinkinga, ngaleyo ndlela kuthinte imiphumela. Ngemidlalo yevidiyo, le nkinga iyancishiswa, njengoba ubuchwepheshe buvumelana nokusebenza komuntu ngamunye futhi buvumela ukuqapha okuqhubekayo , ngisho nanyanga zonke, njengasesimweni sepulatifomu ye -NeuronUP , esetshenziswa ezifundweni eSpain.
Ngaphezu kwalokho, le midlalo ivumela ukuqoqwa kwedatha eningi ngesikhathi sangempela. Kwezinye izimo, imizuzu emibili yokudlala inikeza ulwazi oluningi kunehora ezinhlanu lokuhlolwa kwelebhu. Lokhu akugcini nje ngokusindisa isikhathi nezinsiza kodwa futhi kudala okuhlangenwe nakho okucindezelayo okuncane ezigulini, ezingadlala zikhululekile emakhaya azo.

Umthelela womhlaba wonke nowesikhathi esizayo wale ntuthuko
Njengoba cishe abantu abayizigidi ezingu-50 abathintwe ukuwohloka komqondo emhlabeni wonke kanye nenani elilinganiselwa ezigidini ezingu-132 ngo-2050, isidingo samathuluzi amasha okutholwa kusenesikhathi siyaphuthuma. Imidlalo yevidiyo ayimeli kuphela isixazululo esifinyelelekayo, kodwa futhi iyithuluzi elinamandla okuguqula ucwaningo nokwelashwa kwe-Alzheimer.
Lezi zinguquko ziphinde zikhuthaze ukusebenzisana kwemikhakha eyahlukene phakathi kososayensi bezinzwa, abaklami bemidlalo yevidiyo, kanye nochwepheshe bezobunhloli bokwenziwa, okwandisa amathuba okusebenzisa izinhlelo ezisebenza kahle futhi ezenzelwe wena.
Ukuhlanganiswa kwalobu buchwepheshe kuwubufakazi bendima evelayo yemidlalo yevidiyo edlula ezokuzijabulisa, ekhombisa ikhono layo lokubhekana nezinkinga eziyinkimbinkimbi empilweni yomphakathi kanye nokwenza ngcono izinga lempilo yezigidi zabantu.
